Next is to set up the head stabilization controllers with multiple layers of location constraints to attach them to the body. Then, add a look-at constraint to animate the head in a natural motion automatically. Finally, create a central root controller to add flexibility to your animations.

Comments section will be implemented in the future...

No items found.
No items found.
No items found.
No items found.
No items found.
No items found.

Spacebar = Toggle Stop/Play

F11 = Toggle Full Screen

← → = Scrub Forward and Back

Part 1
Part 1
Part 1
.
Part 1
Basics
Basics
Basics
.
Basics
What is Rigging
What is Rigging
What is Rigging
1
.
What is Rigging
2:06
How Do We Rig
How Do We Rig
How Do We Rig
2
.
How Do We Rig
4:55
My First Armature
My First Armature
My First Armature
3
.
My First Armature
3:18
Inverse Kinematics
Inverse Kinematics
Inverse Kinematics
4
.
Inverse Kinematics
2:45
Test Lamp Armature
Test Lamp Armature
Test Lamp Armature
5
.
Test Lamp Armature
5:16
Test Lamp Parenting
Test Lamp Parenting
Test Lamp Parenting
6
.
Test Lamp Parenting
4:26
Part 2
Part 2
Part 2
.
Part 2
Prep
Prep
Prep
.
Prep
Rest Position
Rest Position
Rest Position
7
.
Rest Position
5:17
Parenting to Minimize Object Count
Parenting to Minimize Object Count
Parenting to Minimize Object Count
8
.
Parenting to Minimize Object Count
2:11
Origin Prep
Origin Prep
Origin Prep
9
.
Origin Prep
1:55
IK System
IK System
IK System
.
IK System
IK Strategy
IK Strategy
IK Strategy
10
.
IK Strategy
4:30
Armature Display
Armature Display
Armature Display
11
.
Armature Display
3:45
Front IK Chain
Front IK Chain
Front IK Chain
12
.
Front IK Chain
4:09
Bone Data Properties
Bone Data Properties
Bone Data Properties
13
.
Bone Data Properties
3:29
Controllers
Controllers
Controllers
14
.
Controllers
2:16
Rear IK Chain
Rear IK Chain
Rear IK Chain
15
.
Rear IK Chain
4:50
Parenting the Body
Parenting the Body
Parenting the Body
16
.
Parenting the Body
2:01
Springs
Springs
Springs
.
Springs
Stretch To
Stretch To
Stretch To
17
.
Stretch To
1:44
Hook Modifier
Hook Modifier
Hook Modifier
18
.
Hook Modifier
4:13
Bottom Spring
Bottom Spring
Bottom Spring
19
.
Bottom Spring
3:20
Limiter Constraint
Limiter Constraint
Limiter Constraint
20
.
Limiter Constraint
1:38
Part 3
Part 3
Part 3
.
Part 3
Head
Head
Head
.
Head
Neck Constraint
Neck Constraint
Neck Constraint
21
.
Neck Constraint
2:54
Neck Controller
Neck Controller
Neck Controller
22
.
Neck Controller
3:17
Head Controller
Head Controller
Head Controller
23
.
Head Controller
2:49
Head Target
Head Target
Head Target
24
.
Head Target
4:16
Base
Base
Base
.
Base
Base Controls
Base Controls
Base Controls
25
.
Base Controls
3:44
Base Parenting
Base Parenting
Base Parenting
26
.
Base Parenting
3:20
Part 4
Part 4
Part 4
.
Part 4
Animation
Animation
Animation
.
Animation
Inbetweens
Inbetweens
Inbetweens
28
.
Inbetweens
4:59
Anticipation
Anticipation
Anticipation
29
.
Anticipation
2:36
Head Animation
Head Animation
Head Animation
30
.
Head Animation
4:10
Lighting
Lighting
Lighting
31
.
Lighting
5:11
Compositing
Compositing
Compositing
32
.
Compositing
5:08
Hook Motion Blur Fix
Hook Motion Blur Fix
Hook Motion Blur Fix
33
.
Hook Motion Blur Fix
4:40
Final Resting Position
Final Resting Position
Final Resting Position
34
.
Final Resting Position
2:02